Paperback
978-1-77212-381-4Size: 6" x 9"
Pages: 232
epub
978-1-77212-441-5Pages: 232
Kindle
978-1-77212-442-2Pages: 232
The Creation of iGiselle
Classical Ballet Meets Contemporary Video Games
Edited by Nora Foster Stovel
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.
Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
Book details
Publication date: January 2019Features: 15 B&W images, notes, bibliography, index
Keywords: Ballet / Artificial Intelligence / Video Games
Subject(s): PERFORMING ARTS / Dance / Classical & Ballet, Ballet / Artificial Intelligence / Video Games, COMPUTERS / Programming / Games, Games development & programming, Ballet / Artificial Intelligence / Video Games, Women's Studies, Theatre and Drama, Humanities
Publisher(s): The University of Alberta Press
Book details
Publication date: January 2019Features: 15 B&W images, notes, bibliography, index
Keywords: Ballet / Artificial Intelligence / Video Games
Subject(s): PERFORMING ARTS / Dance / Classical & Ballet, Ballet / Artificial Intelligence / Video Games, COMPUTERS / Programming / Games, Games development & programming, Ballet / Artificial Intelligence / Video Games, Women's Studies, Theatre and Drama, Humanities
Publisher(s): The University of Alberta Press
# 4 on Edmonton Non-Fiction Bestsellers list, March 10, 2019
“The field of Game Studies is a relatively new discipline with exciting emergent research. Uniquely, this project focuses on a type of dance narrative design that unfolds the story procedurally, based on players’ choices and the emotional arc of the game experience. Additionally, this is the first game where the narrative of a specific ballet has been used for the base story.”
“The scholarship contained within this work is multidisciplinary and seeks to elaborate on how one cultural object is related to different fields.”
"iGiselle brings ballet into the burgeoning field of immersive dance video games by rethinking the intersections between gender, narrative, and technology."
Revisioning Giselle as the Video Game iGiselle // Nora Foster Stovel
Acknowledgements
Introduction
Recreating Giselle for the Twenty-First Century // Nora Foster Stovel
I An Interdisciplinary Approach to Giselle
1 | The Creation of the Romantic Ballet Giselle
The Ballerina’s Hamlet // Nora Foster Stovel
2 | “No Feminine Endings”
Adolphe Adam’s Musical Score for Giselle // Christina Gier
3 | The Other Giselles
Moncrieff’s Giselle; or, The Phantom Night Dancers, Loder’s The Night
Dancers, and Puccini’s Le Villi // Mark Morris
4 | (Re)creating Giselle
Narrative and the Ballerina // Laura Sydora
II Creating iGiselle
5 | Artificial Intelligence for Managing the Interactive Ballet Video Game,
iGiselle // Sergio Poo Hernandez & Vadim Bulitko
6 | Re-playing iGiselle
Dance, Technology, and Interdisciplinary Creation // Emilie St. Hilaire
7 | Renewing Adolphe Adam’s Score
Creating the Music for iGiselle // Wayne DeFehr
8 | The Ballet Body and Video Games
A Feminist Perspective // Pirkko Markula
Contributors 189
Index 193
# 4 on Edmonton Non-Fiction Bestsellers list, March 10, 2019
“The field of Game Studies is a relatively new discipline with exciting emergent research. Uniquely, this project focuses on a type of dance narrative design that unfolds the story procedurally, based on players’ choices and the emotional arc of the game experience. Additionally, this is the first game where the narrative of a specific ballet has been used for the base story.”
“The scholarship contained within this work is multidisciplinary and seeks to elaborate on how one cultural object is related to different fields.”
"iGiselle brings ballet into the burgeoning field of immersive dance video games by rethinking the intersections between gender, narrative, and technology."
Revisioning Giselle as the Video Game iGiselle // Nora Foster Stovel
Acknowledgements
Introduction
Recreating Giselle for the Twenty-First Century // Nora Foster Stovel
I An Interdisciplinary Approach to Giselle
1 | The Creation of the Romantic Ballet Giselle
The Ballerina’s Hamlet // Nora Foster Stovel
2 | “No Feminine Endings”
Adolphe Adam’s Musical Score for Giselle // Christina Gier
3 | The Other Giselles
Moncrieff’s Giselle; or, The Phantom Night Dancers, Loder’s The Night
Dancers, and Puccini’s Le Villi // Mark Morris
4 | (Re)creating Giselle
Narrative and the Ballerina // Laura Sydora
II Creating iGiselle
5 | Artificial Intelligence for Managing the Interactive Ballet Video Game,
iGiselle // Sergio Poo Hernandez & Vadim Bulitko
6 | Re-playing iGiselle
Dance, Technology, and Interdisciplinary Creation // Emilie St. Hilaire
7 | Renewing Adolphe Adam’s Score
Creating the Music for iGiselle // Wayne DeFehr
8 | The Ballet Body and Video Games
A Feminist Perspective // Pirkko Markula
Contributors 189
Index 193